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Chapter 168

Chapter 160 – Patch Notes

1 year ago · 3 min read

Welcome to Patch 1.2., John Newman, the Class Update. Several things have been adjusted, introduced, or changed, so let’s run it down so I can get back to trying to beat Feri at Smash Bro.

Overall changes: Changed font from Calibri to Arial, changed background from orange to light blue.

The Gamer changes:

Character Window:

You now have classes to choose from, this choice will be made over the new class menu.

A Class provides 0-4 bonuses to your character, these bonuses get stronger the higher the Classes level is. To level a Class, you need to beat challenges, which will give you a varying amount of progression towards the next Class Level. A level up always occurs at 100 percent progression. A level up will also give you a choice of rewards. The choices will be similar to the ones you already know from Artificial Spirit. These Perks are either passive or unlock/strengthen Skills of and related to that class.

You may change Classes at any given time. Inactive classes will only grant you reduced bonuses. The perks are permanent and will stick even through class changes. You can only have a maximum of 7 (Your level divided by 10) total class levels at the current time. Over time you will unlock more classes and the level up only occurs if you choose to, so spend those levels wisely.

Extended Window:

I rolled the remaining windows into one (excluding inventory, which remains unchanged); a couple of new/changed things though:

Skills:

Running down all your skills would be a hassle so I will just show you the new layouts, then explain stuff and then list the most important changes:

((Main Stat+Secondary Stat/2)*Skill Scaling)*(1+Sum of percental bonuses)+Flat bonuses

Few skills have flat bonuses (or even percental ones) but I thought I’d point it out. Your enemies still don’t have HP bars so these damage numbers are purely to compare sSills on paper.

You won’t see this on every Skill, but basically it tells you scaling per level and other stuff that might be important.

Nothing new here, but your passives are now listed instead of having their individual window each (you can still look at them in detail if you want to). Now for the changes:

These should be the most important ones.

Observe Changes:

Let’s start with the easy things: Observing monsters remains the same, only the colour and font was changed to the new standard.

For everyone else however there are new sheets:

The Observe window was remodelled to have a similar structure to yours. When I said everyone above I did exclude one group, that being Artificial Spirits.

(I lost my pencil, just roll with it)

All other windows remain the same, getting the colour and font changing treatment. Okay, maybe the item Observe also has a few new things going on, but you can check that out yourself. Now go enjoy the new features, I have to try and beat Feri at this fucking game, the fact that Zone just joined doesn’t make it easier.

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